Tagged with gaming

Horizon Reports 2008 – 2011

“Schools, office buildings and other worksites are filled with people who have never known a world without videogames, cell phones, and the internet. In the four years between 2006 and 2010, nearly one in five US workers is expected to retire, to be replaced primarily by 18-40 year-olds who grew up with videogames.”  (Trybus) This … Continue reading

Two Technologies for Use in Corporate Training

“Schools, office buildings and other worksites are filled with people who have never known a world without videogames, cell phones, and the internet. In the four years between 2006 and 2010, nearly one in five US workers is expected to retire, to be replaced primarily by 18-40 year-olds who grew up with videogames.”  (Trybus) With … Continue reading

Quest Learning Platform

I came across an article talking about a quest-based learning platform.  It is a 3D Game Lab designed by professors at Boise State University and it’s a really, really interesting idea to me.   This platform is described as a way for learners to have some choice.  The learner chooses their way through the curriculum and … Continue reading

A New Culture of Learning

I just finished reading the interview articles with John Seely Brown and Douglas Thomas and it was great.  I was actually excited about what I was reading and a few times said “YESSSS” out loud and made my 1 year old look at me like I lost my mind. I am very interested in gaming … Continue reading